Minstrel class added and Pack Rat updated

Despite not getting much playtesting time with the Pack Rat, I went ahead and rebuilt some of its core abilities, especially the way its secondary resource works, in the hopes of streamlining it a little and preventing abuse in cases where players can easily acquire too much Gear.

I’ve also added yet another homebrew class from my work in progress, this time with a Presence-based class that integrates ideas I’ve had in the back of my head for a long time without a medium to materialize them. Say hello to the Minstrel, whose role in combat is very much support-oriented, with several mind-based debilitating effects and a few boons it can grant its allies. Several of its core abilities are also meant to be used outside of combat since this is a highly social character concept, and I’ve expanded its use of Core Paths to make it a very adaptable "skill monkey" of sorts. There is definitely room for a couple more offensive powers in there if you have any ideas you’d like to share!

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