Brewnity — More Crunch for Your Fluff

Welcome to Brewno's Homebrew, home of various homemade content for Unity players looking for more character options, as well as GM tools and resources to facilitate campaign preparation or tune the system to your liking. A lot of the stuff here hasn't been tested (or not nearly enough), so your feedback is very welcome in the comments! That also applies to the site itself as I'm still wrestling with some of the features to make them behave properly. Make yourself comfortable!

Latest comments
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Miscellaneous page added

 — Feb 15, 2019

I've added a new page for miscellaneous houserules that don't fall under broad categories like additional classes, races, etc. I have more ideas that I am still pondering, but what is there already seems like it shouldn't break your game if you try it :) Do let me know how it goes if you decide to implement them!

I also expect to playtest a Tier-I Pack Rat online in the coming weeks, so you can expect changes to be made to the class in response to our experience. This will be the first time I get to see it in play, but I've also made several changes since uploading it here, so you will see that a few powers have been tweaked or moved around. While I like the overall power choices, I still have reservations about the core mechanic both in terms of simplicity and effectiveness, so I look forward to seeing exactly how bad it gets!

Custom character sheet added

 — Sep 29, 2018

A few months back, I designed an alternate character sheet for my players, due in part to not having a printer that can print full page, but also to take a different approach at tracking certain parts of a character. Took me a while to remember I should share it with others who might like that, but here it is now!

Brewnity / Brewno's Homebrew Launches

 — Jun 13, 2018

Welcome! After going through some web hosting issues, I am finally ready to start sharing some of my creations online. I am still getting the hang of Grav, so please excuse any bugs or weirdness you might come across in the coming weeks and don't hesitate to get in touch to let me know if something isn't working as it should. As you can see in the sidebar, I've already been working on a couple new character classes, among other things, which I hope to be ready to share sooner than later. More importantly, the NPC Creator is out of beta and this is its new official home.

If you have any ideas or requests for content, tools or additional features, let me know in the comments!